Turn any place on Earth into a to-scale Unreal level.
Give GeoScape a latitude and longitude. It fetches OpenStreetMap buildings & roads and global elevation, then builds a real Landscape with Nanite buildings and roads draped on it, ready for World Partition. No QGIS, no manual GeoJSON, no heightmap exports.
Free for noncommercial use · anywhere OpenStreetMap has coverage
A bounding box in. A finished level out.
GeoScape runs inside the editor. It fetches the real world for your area, then generates the geometry, no external pipeline to wrangle.
Pick a location
Enter a latitude, longitude, and area size in the GeoScape panel, or call it from Blueprint / Python.
GeoScape fetches the world
OpenStreetMap buildings & roads and global elevation for the bounding box, georeferenced automatically.
Terrain + city, generated
A real Landscape with slope-aware Nanite buildings and draped roads, batched for World Partition streaming.
in-editor
World Partition
Terrain, buildings, and roads, from real data.
Each layer is editable Unreal geometry, not a baked mesh dump, and everything is batched into cells for streaming.
Terrain
A real ALandscape from global elevation tiles, sized to your bounding box with an auto-chosen Z scale.
Buildings
OpenStreetMap footprints extruded at real heights, slope-aware so nothing floats or buries on a hill. Baked to Nanite.
Roads
Centerlines become draped ribbons at per-class widths, lifted above the terrain and two-sided so they read from any angle.
The manual GIS pipeline, collapsed to one button.
Live fetch, or bring your own.
GeoScape ships pointed at public OpenStreetMap and elevation sources, but every source, projection, and field name is configurable, so your own data and providers slot right in.
Your own GeoJSON
Parse a GeoJSON FeatureCollection, building polygons and road lines, from any city open-data portal or export.
Configurable field mapping
Tell GeoScape which properties carry height, storeys, width, or lanes, so any provider's schema resolves correctly.
Swappable endpoints
Point the Overpass and elevation URLs at your own mirror or a commercial provider for production and bulk use.
Blueprint & Python API
Drive the whole pipeline from a subsystem call, for batching many locations or wiring into your own tools.
Free to explore. Licensed to ship.
Full functionality on both tiers. Commercial use requires a paid license. Map data carries its own licenses, see below.
A license covers GeoScape's software. The map data it downloads is licensed separately by its sources, most notably OpenStreetMap data under the ODbL, which has attribution & share-alike terms you must follow in anything you distribute.